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Description[edit | edit source]
Civilizations were a feature introduced in update 0.7.2 and function similarly to caves. With the exception that instead of enemies, there are passive NPCs, as well as shops. You can interact with the NPCs to talk to them or with the shops to buy potions, upgrades or, rarely, Recruitable NPCs.
Civilizations[edit | edit source]
Top Layer[edit | edit source]
|Atlantean Ruins||Odobenus Ice Cave||Shipwreck|
Second Layer[edit | edit source]
|Whale Carcass||Barnacle Hive|
Third Layer[edit | edit source]
|Tiki Hub||Jelly Temple|
Fourth Layer[edit | edit source]
|Dome Hub||Mechanical Dome|
Shops[edit | edit source]
Prices are calculated by using the following formula: Base Price × Number of Players, and if a player has a Translation Book, the prices will be halved. The list of all base prices is the following:
( * Fractions serve for calculation purposes and do not affect Shop Prices for 1 or 3 Player crews)
Shops can also be stolen from by breaking the shop cases. This will anger all Civilization Dwellers, thus making it a very risky endeavor due to the high health and damage output they have.
Doctors[edit | edit source]
Inside all Civilizations, a single Doctor can also be found. These unique NPCs are wisened and sometimes powerful, and are capable of using ancient magic or medicinal skills to cure you of any Afflictions you contracted on your journey and bringing you back to full health, and, in fact, are one of the only ways of curing those illnesses. If you, however, decide to attack or steal from their civilization, they will attack the player and their crew together with their brethren, and some behave differently than their mates, possibly being much more difficult to fight and kill.
Trivia[edit | edit source]
- The NPC dialogue can be translated with the Translation Book.