Description[edit | edit source]
The Mechanical Emissary is a large, imposing figure, made purely out of a biomechanical material originating from organic matter interwoven with robotic components. Perhaps once a human (or multiple), it is now nothing more than a puppet employed by the Ambassador to forcibly transform any trespasser into a biomechanical being like itself, by killing them and "recycling" its matter in a grim process of "rebirth".
Behavior[edit | edit source]
The Mechanical Emissary will be shot towards the Submarine by the Ambassador, while rolled into a compact ball. If the submarine manages to dodge it, it will change its route and begin to slowly swim towards the ship. Once inside, the Mechanical Emissary will locate its targets and make its way towards the crew, destroying any doors that block its path. Once it is in the line of sight of its fleshy victims, it will employ the shotgun attached to its arm to shoot barrages of bullets at them, and will move and jump around to dodge projectiles shot at it.
Tactics[edit | edit source]
Park the submarine near the Ambassador and assign the most well-armed crewmembers to a defensive position, to take care of The Emissaries. The gunner must not be interrupted, as he will have to continuously chip away at The Ambassador's health, and possibly shoot down Emissaries before they arrive. One last crewmember should constantly repair to avoid overflooding. Players standing directly on top of the Mechanical Emissary will be not able to be hit by it, allowing them to chip away at their high health pool.
|Enemies||Roaming Enemies||Mechanical Shark • Oil Spitter • Mechanical Vessel • (Mechanical Hunter)|
|Cave Enemies||Mechanical Fish • Trash Compactor|
|Boss||The Ambassador • (Mechanical Emissary)|
|Obstacles||Mechanical Eye • Mechanical Turret • Mechanical Mine|
|Dwellers||Reborn Ones • Repaired One|