Tutorial & Strategy Guide

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Overview[edit | edit source]

  • This page contains clickable links (blue texts) to find more detailed information, you can also use the above contents menu for easy navigation.
  • Starting a game should be self explanatory
  • If you have any problems or questions you can find help by searching and/or posting on the steam forums as a lot of the community (including developers) will assist you.

Tutorial / Controls[edit | edit source]

  • This section is a basic tutorial, the controls given on this page are default keys.
  • The in-game main menu has an options menu allowing you to see the following controls, with the possibility to rebind keys.

Character Controls[edit | edit source]

  • W, A, S, D - moves your character side to side, up and down (including ladders). "S" can revive other players.
  • E - interacts with various things inside the Submarines and Caves.
  • Q - provides an exterior view using a Periscope.
  • Right click - cycles through your Items.
  • H - Displays a help icon (!). Activated by default upon death. Hold "S" on a dead player to revive.

Other Controls[edit | edit source]

  • Enter - Open Chat
  • Tab - Close Chat & View players
  • Escape - Options

Submarine - ("Roles")[edit | edit source]

The submarine layouts can be seen after clicking one of the current submarines, each highlighted area will be referred to in the following sub-categories.

Engine Room - ("Engineer")[edit | edit source]

  • The center switch has 3 positions.
    1. Down - Shuts everything off including the interior lights, nothing else can be powered.
    2. Middle - Provides power to the interior lights and allows the other consoles to be powered.
    3. Up - EMP weapon that kills most enemies instantly, but locks into the "down" position temporarily.

Each console has a unique symbol and should be easily recognizable.

Consoles

(Powered)

Effect Max

Power

Submarine
Exterior

Lights

Light surrounds the submarine (not controllable).

Light is attached to the submarine weapon (controllable).

1 All
Shields Blocks damage, each power provides 1 block (recharges). 3 Crevette, Perle
Weapons 1 Power to activate the turret

2 Power to increase fire rate (Minigun) or increase ammo capacity (Cannon)

2 Requin - 2

Others - 1

Engines Propels the submarine (more power increases speed). 3 All
  • E - to occupy and exit a console.
  • W, S - to add or remove power to the occupied console.

Navigation Room - ("Driver")[edit | edit source]

  • E - occupy and exit the console.
  • W, S - angle the submarine up or down
  • A, D - turns the submarine in the desired direction, left or right.

Weapons Room - ("Gunner")[edit | edit source]

  • E - occupy and exit the console, also used to grab and load torpedoes.
  • 1 Power for a mini gun (unlimited ammo), 2 Power for torpedoes (limited ammo, needs to be loaded).
  • Space bar is used to shoot both ammo types, provided the above requirements are met.

The Hatch[edit | edit source]

Exit and enter the submarine once a cave is entered.

  • E - Exits when hatch is highlighted.
  • E - Enters when the submarine is highlighted.

The Bed[edit | edit source]

Slowly heals your character.

  • E - Enters and exits the bed.

Caves[edit | edit source]

  • A Cave contains various things to aid you in your current and future journeys.
  • These are fairly easy to explore, just be careful of Enemies. Don't let your health drop too low if the path back isn't clear.

Strategies[edit | edit source]

Loadout / Found Items[edit | edit source]

  • Loadout - Any kind of wrench will be very valuable for the duration of your run. Monkey Wrench is my favorite.
  • Found - Any weapon or support item found can be an effective secondary. Pump or Tesla are my preferred.

Biomes[edit | edit source]

At the moment always using 3 speed and one shield is the most effective strategy no matter the player count or sub. This strategy is practically forced after the first cycle. Therefore the below strategies will be more traditional. The lights also may be optinal for some players which have very bright screens, yet it's still heavily recommended to turn them on when needed.

Atlantic Waters[edit | edit source]

  • Strategy - A good combination of speed and other equipment, no lights needed.
    1. Crevette - 2 power into engines, 1 power into gun, 1 power into shield.
    2. Requin - 2 power into engines, and 1 power for each gun.
    3. Perle - 2 power into engines, 1 power into gun, 1 power into shield.
    4. Espadon - 3 power into engines, 1 power into guns.
  • Dangers - This biome is fairly easy.
    1. Open Water - Swordfish are among the deadliest enemies, potentially killing players inside.
    2. Caves - No particular enemy stands out as dangerous, be aware of mini bosses.
  • Boss (Quadken) - Avoid getting too close to it to avoid it's melee attacks. Leave duopus heads undestroyed to leave the boss unable to spawn more (This may be fixed in a later update)

Frozen Waters[edit | edit source]

  • Strategy - Due to the icebergs that can block movement, it's generally advisable to always have 1 power to gun so that it's possible to quickly destroy them.
    1. Crevette - 2 power into engines, 1 power into gun, 1 power into shield.
    2. Requin - 2 power into engines, and 1 power for each gun.
    3. Perle - 2 power into engines, 1 power into gun, 1 power into shield.
    4. Espadon - 3 power into engines, 1 power into guns.
  • Dangers - This biome poses a big threat on small crews or speedrunners, due to it encouraging slower playstyles.
    1. Open Water -The Icebergs Can block progress and force the crew to attack any enemies that were previously pursuing them. The cold water can also freeze doors and cause hypothermia, making repairing less effective.
    2. Caves - Crab eggs can pose a large threat if the crew has no ranged weapons.
  • Boss - (Placeholder)

Cursed Waters[edit | edit source]

  • Strategy - Always have at least 1 power allocated to shields to avoid being invaded by pirates. Avoid shooting with the cannon as it's recoil may cause the submarine to hit an effigy
    1. Crevette - 1 power into engines, 1 power into gun, 2 power into shield.
    2. Requin - 3 power into engines, and 1 power for one gun.
    3. Perle - 1 power into engines, 1 power into gun, 2 power into shield.
    4. Espadon - 2 power into engines, 2 power into guns.
  • Dangers - This is the hardest initial biome and arguably one of the most dangerous of the game.
    1. Open Water - The effigies will spawn an Abomination if damaged or touched. Avoid them at all costs. Another big threat are pirate ships, as they will deal heavy damage and spawn multiple Undead Pirates inside the submarine.
  • Boss - (Placeholder)

Dark Depths[edit | edit source]

  • Strategy - Allocate power to lights, pay constant attention to your surroundings and consider using the cannon
    1. Crevette - 2 power into engines, 1 power into gun, 1 power into lights.
    2. Requin - 2 or 1 power into engines, 1 or 2 power for guns, 1 power to lights.
    3. Perle - 1 power into engines, 1 power into gun, 1 power into shield, 1 power into lights.
    4. Espadon - 2 power into engines, 1 power into guns, 1 power into lights.
  • Dangers - This biome is the darkest one in the game, meaning it is particularly important to put power to lights. This biome is also capable of overwhelming you with enemies that are hard to kill.
    1. Open Water - This biome is full of slow, tanky enemies and fast, small enemies. It is generally a good idea to put more energy into engines, so you can outrun many enemies. It is also important to have good aim to fend off waves of small creatures.
    2. Caves - Always destroy snail spawners. Remember their shots can be avoided if you stand on top of them.
  • Boss - (Placeholder) -

Infected Depths[edit | edit source]

  • Strategy - Slow and carefull progression, lights needed.
  • Crevette - 1 power on everything
  • Requin - 1 power to Light, 1 or 2 power to Engines, the rest of it to Weapon systems.
  • Perle - 1 power on everything
  • Espadon - 2 power to engines, 1 power to lights, 1 power to gun
  • Dangers - This biome in particular can be very hard to recover once the submarine begins to get flooded.
    1. Open Water - Remember to avoid Barnacle Mines. Pay attention to the outside of the submarine, as enemies such as the Barnacle Maw and the Barnacle Grabber Can easily cause havoc.
    2. Caves - Try to clear the caves quickly, as Barnacles will spawn from the walls. Never feel too secure, as Barnacle Spiders Can drop from the ceiling and surprise you.
  • Boss - The Hive - The trick to this boss is to go to it's blind spot - Under it. When there, stick to it's root and attack it until it dies.

Volcanic Depths[edit | edit source]

  • Strategy - Fast yet careful progression, ignoring enemies along the way.
  • Crevette - 3 power on engines, 1 power to lights.
  • Requin - 1 power to Light, 3 power to Engines.
  • Perle - 2 power to engines, 1 power to lights, 1 power to shields.
  • Espadon - 3 power to engines, 1 power to lights.
  • Dangers - Slow progress can easily lead to death, due to the vents and the slow, yet tanky enemies found in this biome.
    1. Open Water - Since most enemies are difficult to kill do to them being invulnerable in many spots, it is unnecessary to use guns. Instead, ignore them and progress, paying close attention as to not accidentally hit Obstacles. Vent Boosting Is also a useful skill for experienced players.
  • Boss - (Placeholder)

Prehistoric Waters[edit | edit source]

  • Strategy - Always keep an active gunner, because all enemies in this biome are heavy damage dealers. Avoid staying still for too long, as it will allow multiple Prehistoric Flowers to spawn, which will make progress difficult.
  • Crevette - 1 power on everything
  • Requin - 1 power to Light, 1 or 2 power to Engines, the rest of it to Weapon systems.
  • Perle - 1 power on everything
  • Espadon - 2 power to engines, 1 power to lights, 1 power to gun
  • Dangers - Enemies have incredibly high DPS, and can easily overwhelm you.
    1. Open Water - Always be on the move and avoid leaving the guns. Do not let any enemies get near the submarine, as they can quickly kill you. Cannons should be considered due to their knockback on enemies. Remember to never leave open holes, as Plant Invaders can pose a big danger.
    2. Caves - Prehistoric Caves are notorious for their high amount of enemies. Don't rush and remember you can avoid damage from Trilobites by standing on top of them.
  • Boss - (Placeholder)

Caves[edit | edit source]

Advanced[edit | edit source]

  • Vent Boosting - The act of using the knockback from Vents to boost ahead and avoid enemies.